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Loop · Mobile

A fitness app for people who hate fitness apps

Zero-to-one design for a start-up built around ten-minute movement breaks.

Role

Product designer

Client

Loop

Timeline

4 months · 2024

Team

Founding team of 5

The problem

Loop’s founders wanted to reach people put off by streaks, leaderboards and before-and-after photos.

Process

  1. Designed the brand and product together over six weekly sprints.
  2. Replaced streaks with a ‘good week’ summary that forgives missed days.
  3. Shipped a watch companion that starts a session with one tap.

Outcome

Loop launched with a calm, playful product and raised its seed round on the strength of early retention.

Week-8 retention
41%
Round closed
Seed
Health & Fitness, ES
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